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Kurama Fushin

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Kurama Fushin Empty Kurama Fushin

Post by Doomsday Sun Jan 11, 2009 8:23 am

Name: Kurama Fushin

Age: 18

Gender: Male

Village: Koori

Family: His mother fled to Higure along with the rest of the Kurama clan while his father is dead from an attack from Higure and his own clan. Other relatives who are still alive are not in his memory. He has a sister who fled to Ekishou during times of war that he dosen't know watching over him.

Element(s): Water, Ice.

Jutsu type: Ninjutsu, Genjutsu.

Rank: Jounin

Bloodline: Freezing Ice
Allows the user to be able to use Ice-based ninjutsu or genjutsu and also enchanced water-based attacks. If hit with fire-based attacks, the burns will be more fatal. It has a doujutsu called Ginnera which can freeze at anything the user looks at after awhile but the user can only use it for 10 minutes and will go completely blind then.

Personality: Most of the time Fushin is happy, unless disturbed. Everything around him looks like a training ground for him, and he always finds places to train. When tempted to fight, his personality changes and he kills everything in sight, without regret or any mercy on who is standing in his way. Even though he likes raiding other villages alot, he usually leaves his kills alone, only to be hospitalized.
Fushin likes to be around himself and dosen't like to be with other people. When he gets in trouble or is insulted, he just walks away like nothing happened which is why he has no friends.

Appearance: Fushin has spiky brown hair till somewhere near his neck. He has blue eyes, averagely-sized ears and nose. He has a muscular body from daily training and exercise. He wears a white-colored Haori and short black-colored shorts till knee-length. He has 2 katanas on his back called Zanku and Zurokai on his back. He also has 2 scars on his back from Zanku and Zurokai. He has 3 pouches on his shorts containing his Shuriken, Kunai Knifes, Senbons, Exploding Tags, Soldier Pills. He usually wears a pair of sandals.

The past: Fushin was born in the Kurama clan that was created in Koori. It was a tradition to start training children when they turned 5 and erase all emotions they had so they can become strong ninjas to protect their secrets. The Kurama clan was famous for their water and ice-based Ninjutsu and Genjutsu and they almost had full control of Koori.
When Fushin turned 3, his village was attacked by outlaws from Higure killing everyone in the Kurama clan except his mother, himself and his sister. His mother took him to a safe place while the war was raging on.
After the war was over, his mother a good friend of hers to teach me how to defend myself. When he turned 10, his tutor taught Fushin everything he could and Fushin's mother was very ill at the same time. His mother provided Fushin with everything he needed, a home, a weapon and everything she had before dying.
When he turned 18, he became a strong Jounin in his village but kept training almost everyday. He usually requests to test his skills against others.

Strengths and Weaknesses: Fushin is talented in Ninjutsu and Genjutsu but is weak in Taijutsu, leaving a weak spot but he tries to cover it up. He is able to control chakra very well. He uses water and ice-based Ninjutsu or Genjutsu but has a fear of heat. He is able to control his dual katanas, Zanku and Zurokai in flexible moves that it can attack in different patterns that can quickly kill any enemy who has low defense against weapons.

Jutsus:

Icy Chill
The user bites himself, allowing some blood to come out then the user will form hand seals and clouds shall start to form on top his/her opponent. Frozen Shuriken will then shoot out of the clouds and it will move towards the user's opponent, moving as quick as possible, usually allowing some to hit before any reaction is done.

Frozen Armor
The user forms hand seals and water shall come out of the nearest water source and fully cover the user and it will start to freeze. It can only stand a few hits before it shatters and damages the user's body. Because the armor is frozen, it lowers the speed and if the user is under the sun for too long using the armor, it will slowly melt away.

Weapon Re-Creation
The user will get some water from the nearest water source and shape it to become any weapon useful to the user in battle.

Hidden Mist
The user forms hand seals and disappears from sight and mist will come out from every direction, covering the field disabling sight, even to the user.

Water Clone
Forms hand signs and water will form and look how the user looks like and is controlled by the user.

Frozen Spikes
The user takes out a scroll and quickly draws the outcome of the jutsu and bites itself then forms hand seals and presses him/herself on the scroll summoning Frozen Spikes come out of the ground to attack the user's opponent.

Water Style: Summoning Jutsu: Dual Hydras
The user bites himself then forming hand seals and two Hydras(Hydras are dragon-like creatures with 3 eyes with no arms nor legs) will rise out of the water, absorbing any attack and attacking the user's opponent. It can only be extinguished by fire.

Ocean Illusion
The user quickly forms hand seals, disappearing. The user's opponent will look as if he/she was in the ocean along with his relatives who are dead. The user's opponent's relatives will then attack him/her.

Raging Orbs
The user activates his/her bloodline, controlling any water and shapes them to become orbs and fuses it with the user's own chakra and blood with his hand, attacking his/her opponent with full force. Able to only use for 10 times.

Dragon's Assault
The user activates his/her bloodline and forms hand seals and 8 dragons shall rise from any water source combo-attack the user's opponent.

Devil Dash
The user forms hand seals and uses up all his chakra on increasing his speed and focuses all his/her blood to his hands and feet. The user will then draw up any weapon(usually Zanku and Zurokai) enchancing their weapon too then dashes so fast, the user's opponent cannot react and 4 blows shall be inflicted. The user's hands and feet will go numb and his/her control over them will be disable and the user will soon die.

Illusional Strikes
The user forms hand seals and disappears from sight. Water speeding from the ground will strike the user's opponent for as long as he/she is trapped within the jutsu.

Icy Chambers
The user forms hand seals and disappear into the ground and the user's opponent is tricked into looking that he's in a chamber of ice that slowly closes in on him/her till they suffocate because of the lack of space.

Freezing Death
The user forms hand seals and touches his/her opponent, making it look as if the user is freezing the user's opponent till they can't react.

Breathing Water
The user forms hand seals and water starts coming out everywhere and soon the user's opponent is tricked into holding his/her breath till they die. It has a 90% chance that the user's opponent can break free though.

Icy Recovery
The user forms hand seals and freezes him/herself to speed up recovery. The ice will break if the user is completely healed. The ice will not melt because it is imbued with chakra but it can be destroyed.(Fatal - 1 hour, Exhaustion - 30 minutes, Minor - 15 minutes)
Doomsday
Doomsday

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