Multi-Battle Discussion

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Multi-Battle Discussion

Post by Ryuku on Sun Jul 26, 2009 5:15 am

So, here's a thread with the status of the new battle system - will be updated frequently.

1. PVP Battle System (~45% Done)[INDENT] 1.1.Basic Functions
1.1.1.Setup of main battle screen
1.1.2.Revamped turn system: everybody moves at once, execute moves, control battle
1.1.3.Call for help functionallity – implementation in scout area
1.1.4.Parsing of the battle log
1.1.5.Rewrite all jutsu effects
1.1.6.Rewrite all item effects
1.1.7.Rewrite all bloodline effects

1.1.8.Win / lose conditions, battle ending and battle control (throw away dead users)

1.1.9.Fleeing
1.2.New Functions
1.2.1.AOE tags for jutsus etc

1.2.2.Summons (add an AI user to aid in battle)
1.3.PVP Specifics
1.3.1.Kage Challenges– 1on1 only

1.3.2.Spars

1.3.3.Bounty-hunters

1.3.4.ANBU-points

1.3.5.PvP Points

1.3.6.Village funds
1.4.AI system as an extention of the PVP system
1.4.1.Allow AI users to enter on either side of multibattle

1.4.2.Battle Arena: 1on1 only

1.4.3.Missions; specifically A missions where all opponents are faced at once

1.4.4.Crimes

1.4.5.AI traits

1.4.6.Events

1.4.7.AI jutsus etc

1.4.8.AI Kage
1.5. Final Testing before closed testing on development domain

1.6. Public testing




Green = 100% Done
Blue = 75-99% Done
Orange = 10-75% Done
Red = 0% Done

What do you guys think of this new system?

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Re: Multi-Battle Discussion

Post by Yakate on Sun Jul 26, 2009 5:20 am

The new system looks promising ^^ I'm looking forward to it. But I think it'll take a few more weeks before it's launched...

And I bet here will be complaints from random users xD Actually, complaints are a must. Since Complaints are like oxygen for TNR users. They can't live without it O_o

... That must make me an asteroid o_O I never complained xD

Anyway, the MPvP makes raiding a more complicated matter o-o;; People in groups of two-five can raid together, evenly balanced stats, e.g. One person with high defense and HP but no offense, and one person with capped jutsus, one with capped gens, or somewhat similar to this o-o;;
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Re: Multi-Battle Discussion

Post by K.C. on Sun Jul 26, 2009 8:24 am

won't multi-battles make people gang up on each other? O.O
anyways, I like the idea^^
just don't gang up on me, pweeease^^
I'm an innocent little fox girl^^
*grabs a chainsaw*
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Re: Multi-Battle Discussion

Post by AiKirikaX on Sun Jul 26, 2009 8:50 am

i have my difficulties with the multi-battle...
smaller villages like shine wold be in disadvantage when its about calling someone to help... as there are less ppl online at the time and also less that can view the request... etc...
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Re: Multi-Battle Discussion

Post by Yakate on Sun Jul 26, 2009 5:42 pm

Like I said, people will plan before they raid now, and plan while defending. This makes the tavern really useful for defending ^^

Shine has lots of strong ninjas now o.o;; Its just that they're not always on... we could always stay asleep though o.o;;
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Re: Multi-Battle Discussion

Post by AiKirikaX on Mon Jul 27, 2009 12:42 am

how do you plan defending???

you see someone... and attack ö.ö
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Re: Multi-Battle Discussion

Post by Yakate on Mon Jul 27, 2009 1:34 am

I meant 2-3 people can stay awake at the same time, when one person attacks a raider, he/she can call for help to let the other 2 join o_O It's not that efficient though, not in Shine...
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Re: Multi-Battle Discussion

Post by Ryuku on Mon Jul 27, 2009 1:45 am

AiKirikaX wrote:i have my difficulties with the multi-battle...
smaller villages like shine wold be in disadvantage when its about calling someone to help... as there are less ppl online at the time and also less that can view the request... etc...

Its a disadvantage, but not an unfair one.

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Re: Multi-Battle Discussion

Post by Haruko on Mon Jul 27, 2009 4:30 am

Aye, this system seems well thought-out and has potential to become a huge hit. I've seen many people who typically complain get excited about these new features... it may be exactly what the site needs.
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Re: Multi-Battle Discussion

Post by Ryuku on Mon Jul 27, 2009 4:32 am

Agreed. It will be interesting to see if the users online goes throughout the day goes up or stays the same as it usually is, 350-500.

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Re: Multi-Battle Discussion

Post by Haruko on Mon Jul 27, 2009 4:39 am

Yea, I could definitely see it getting higher on average.

And as far as the smaller villages thing goes... It's not a horrible disadvantage., or at least no more so than what other villages would experience.

I'm excited for it all to come public. It just sucks to be in Horizon right now x.x No one raids there xD
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Re: Multi-Battle Discussion

Post by Ryuku on Mon Jul 27, 2009 4:43 am

Probably does...lol

As well as the new battle system, terr's done a lot of other things...and quick. Like that new combat/scout area system change, that was a good idea from marshal and it was only suggested a day or two ago...but he got it done, the guy's quick. AoE is probably going to be added in, using a 1D grid, and AI summonings will be pretty cool...now if they would only add something equivalent to the gates system...


Last edited by Ryuku on Mon Jul 27, 2009 4:50 am; edited 1 time in total

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Re: Multi-Battle Discussion

Post by Haruko on Mon Jul 27, 2009 4:48 am

Yea, Terr has had his hands full lately, I'm sure. We owe him a great deal of gratitude, he's done phenomenal things as of late.

I can't imagine how frustrated he must be, having his hands tied with all this, and now this random hack-attack x.x

Nonetheless, a gates system would be pretty cool o.o
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Re: Multi-Battle Discussion

Post by AiKirikaX on Mon Jul 27, 2009 5:43 am

hmm... i wonder if i would become more active again too... ö.ö;;;

hmmm... i think maybe in the beginning... trying it out... but not in long term..
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Re: Multi-Battle Discussion

Post by eli~ on Mon Jul 27, 2009 8:23 am

i think the new system will be amusing, finally raiding together will mean something? but im looking forward to having a solid strategic part in the game and im hoping the jutsu updates will actually be somewhat decent for once lol.
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Re: Multi-Battle Discussion

Post by AiKirikaX on Mon Jul 27, 2009 8:37 am

im especially wondering how AOE will be set up...
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Re: Multi-Battle Discussion

Post by eli~ on Mon Jul 27, 2009 10:29 am

aoe is easy o_o im wondering how summons will work
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Re: Multi-Battle Discussion

Post by Ryuku on Mon Jul 27, 2009 11:19 am

Either some jutsu will hit every opponent or they will use a 1D grid.

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Re: Multi-Battle Discussion

Post by Haruko on Mon Jul 27, 2009 11:36 am

From the looks of things the 1D grid is the way it's going to go o.o
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Re: Multi-Battle Discussion

Post by AiKirikaX on Mon Jul 27, 2009 7:46 pm

what is a 1D grid?
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Re: Multi-Battle Discussion

Post by Yakate on Mon Jul 27, 2009 10:12 pm

... Same question o-o
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Re: Multi-Battle Discussion

Post by Haruko on Sun Aug 02, 2009 11:37 pm

1 Dimensional grid, I believe. Things work in linear fashion, if Users A-D are standing in a line and you aim for User C, Users B and D also get hit with a fraction of the power.

The distances could vary, but it's all the same concept.
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Re: Multi-Battle Discussion

Post by Yakate on Sun Aug 02, 2009 11:54 pm

In 13 year old English please Dx
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Re: Multi-Battle Discussion

Post by Haruko on Mon Aug 03, 2009 12:03 am

o.o Lets say it's a 4 on 1 battle... you being the 1.

The others four users are A, B, C, and D (in that order).

If you were to attack User C, then in a 1D grid users B and D could also be attacked with an AoE jutsu, since they are right next to it. This is all 1 Dimensional, the Users are lined up in a straight line, and not scattered all over the place.

Note- In this situation, the 1D grid is set up to only use a 1-space radius (1 left, 1 right). With large enough numbers, the radius could be larger.
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Re: Multi-Battle Discussion

Post by Yakate on Mon Aug 03, 2009 1:25 am

Oh o.o I get it ^_^

Its like using an AoE attack in an RPG o-o;; Golden Sun, Final Fantasy, etc. ^^
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